Raising the Stones may be set in the distant future, but there's a strong sense of the primitive about
it. The story begins on Hobbs Land, a backwater agricultural planet with few settlers. It's a quiet, flat kind
of place with no interesting features, save for a few ancient temples, one of which is inhabited by a
still-living God.
The God Bondru Dharm was sacred to the Owlbrit, a species that was close to extinction just before
human settlers came to Hobbs Land. Not a fire-and-brimstone deity, Bondru Dharm does nothing much
except sit around in the temple. When one day he dies, the whole of Settlement One is overcome with
grief. Nevertheless things are pretty peaceful and uneventful there otherwise.
Maire Manone has a turbulent past and has come to Hobbs Land to get away from it. On her homeland of
Voorstod, whipping slaves seems to be the national sport, closely followed by war and mutilation. Women
are fiercely repressed, whilst the men follow a selection of prophets of varying degrees of savagery and
insanity. Voorstod is an absurdly violent place, a caricature of religious fanaticism and mysogyny.
By contrast Hobbs Land is something of a feminist utopia, a matriarchal society where nobody uses the
word "father" or gets married, and a child may have one mother but many "uncles". Maire has friends,
children and grandchildren there, and her son, Sam, has grown to be the Topman, or leader, of
Settlement One. She isn't inclined to leave. However a group of Voorstoders have decided that they want
her to return, for propaganda purposes.
Raising the Stones takes place in a diverse universe populated by several different races. From the
Gharm, the diminutive people enslaved by the Voorstod, to the disgusting slug-like Porsa, it's a colourful
universe. Throwing a spanner in the works are the High Baidee, a religious group who are dead set
against all forms of mind control, to the extent that they won't allow themselves to be treated for mental
illnesses or even brain tumours. When the Gods of Hobbs Land begin to resurface one of the High Baidee
feels threatened, fearing that the Gods are exercising a sinister control over the thoughts and actions of
the inhabitants.
The story is complex and lengthy, involving many facets and plenty of different characters. Yet
Raising
the Stones never drags, in spite of the fact that it isn't tremendously pacy. This is perhaps because
Tepper is good at cultivating mystery. You're never quite sure whether Sam is delusional and dangerous,
or whether the God of Hobbs Land is not as benevolent as it appears to be.
This book has some clear messages against patriarchy and unquestioning religious fanaticism, but
fortunately this doesn't descend into a rant. The characters are drawn with such subtlety and attention to
detail that it's easy to sympathise with them. Parts of the story are dark and brutal, but the main shock
factor in
Raising the Stones is simply how unusual it is. Magic and myth turn up next to some very
down-to-earth people and places, and the net effect is quite strange. Then the ending, which seemed to
be building up throughout into a heroic showdown, turns out to be a far more considered and
thought-provoking affair.
4/5
Review © Rosalind Jackson.